THE
CONSTITUTION
VAULT
Revolution through Reform
A five-lock escape room covering the founding through Reconstruction, played in teams on any device.
Games, simulations, and curriculum built by a Wisconsin teacher who's still in the classroom. Standards-grounded, minimal setup, designed for the day you actually have to teach.
Every product draws on national standards and current research on how students actually learn. The packaging looks like a game because students show up for games — but the bones underneath are the same frameworks taught in graduate education programs. Modern delivery, traditional substance.
Every question, every lock, every scenario is designed against recognized standards and frameworks. Built in from the outline — not bolted on at the end.
Retrieval practice. Spaced repetition. Productive struggle. The reasons these games work aren't accidents — they're the same evidence-based principles peer-reviewed research keeps confirming.
Phones, Chromebooks, distracted Mondays, half-day Fridays. Designed for the classroom that exists — not the one in the textbook intro chapter.
Districts are stretched. Teachers are juggling four preps, a homeroom, an after-school duty, a kid at home, and a curriculum binder that hasn't been updated since 2017. Sub plans get written on the drive in. "Plan time" disappears into IEP meetings.
I'm in it too — same Wisconsin classroom, same hallway duties, same end-of-day exhaustion. So everything in this store is built to one rule: open it, hand it to students, and it works. No setup tutorial. No prep period burned. No "first you'll want to customize the slides." Minimal setup, maximum engagement, the moment you need it.
That's the whole pitch. Pressure off. Materials that earn their place. Made by someone who needs the same thing tomorrow morning.
Five locks, six categories, or five dossiers — depending on what the day needs. Hosted, standards-grounded, ready the period you need them.
Revolution through Reform
A five-lock escape room covering the founding through Reconstruction, played in teams on any device.
High school capstone or unit review
A five-lock escape room that runs students through the personal finance curriculum's hardest concepts.
For the days you can't be there
Five self-contained dossiers a sub can run cold. Logic, reasoning, and pattern recognition — skill-based, not content-locked.
Last-week-of-school energy
Subject-neutral escape room for the days after testing's done but class still meets. Adjustable difficulty, proven end-of-year seller.
Pick the editable template to build your own review for any subject. Pick the finished games for plug-and-play.
The catalog so far is the fast-shipping stuff — escape rooms, sub plans, review games, classroom tools. What's coming is bigger: multi-week standards-grounded simulations and full-year curriculum, designed unit-by-unit with the supporting materials built in rather than bolted on.
Ratings, reviews, previews, and the occasional sale all happen there. New products drop monthly.